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Alchemical hydra
Alchemical hydra





alchemical hydra

After the second kill, the player should stand right next to the green chemical vat (to the north ) so that the Hydra is automatically lured to the green chemical pool as soon as it spawns. Now with a blue carapace, the hydra should be lured to the green chemical pool.After the first kill, the player should stand right next to the red chemical vat (to the west) so that the Hydra is automatically lured to the red chemical pool as soon as it spawns. In this phase, the hydra starts with a green carapace, and should be lured to the red chemical pool.At the start of each phase, the hydra will perform three auto-attacks before performing a special attack.Ī player fighting the Alchemical Hydra in its flame phase.

alchemical hydra

If takes chemicals from an incorrect vent, its enrage stack will go up, increasing the damage of its attacks. This must be removed by luring it to the appropriate chemical vent. Players should be aware that the Hydra's phase transition animation can override the attack swapping animation, so counting the attacks is still beneficial.ĭuring the first three phases, the hydra's carapace is strengthened and will immensely reduce incoming damage by 75% of what it would have dealt. Regardless if the hits connect or not for the first three phases and after every three auto-attacks, the hydra will sway its heads backwards as a warning indicator that it is changing combat styles. The hydra will begin the fight with either combat style. In the last two phases, this will consist of one hit that does higher individual damage. In the first two phases, this consists of two instant hits that deal less damage individually. The hydra attacks with both Magic and Ranged, with the left heads attacking with magic and the right with ranged. A head will fall off each time this occurs as the hydra roars and changes forms, signifying the start of the next phase. The hydra has four phases, each one beginning upon hitting or going past each 25% health threshold (~275 health). The Hydra has a respawn time of 20 seconds. While the Hydra is in the room, players cannot leave through the doors, as they are jammed when this occurs. In order to fight it, players must be assigned a hydra task. On the black phase Hydra will rotate between range and mage attacks every kill.Ī Youtube Video Kill, Not done by myself.The Alchemical Hydra is a level 95 Slayer boss encountered in the Karuulm Slayer Dungeon. On the Red phase, using my method where you stand and just attack hydra whilst he does his special fire attacks, you'll skip this completely.Ģ5% Health commonly referred as the (Black Phase) On the blue phase, Hydra will use a portal special effect, I normally just tank this effect whilst standing in the tile marked shown above. He will use a special poison attack after 3 hits to you within the kill, simply just move 3-4 tiles away. Hydra starts at 1100 Health points on the ( Green Phase)

alchemical hydra

If Alchemical Hydra is not neutralised by the vents he will damage 50% more dmg towards you, this means you will also have a negative DPS impact when killing hydra. Standing in this spot will save you from being hit on the fire phase.Į quipment Required I will be using this most effective chart as reference This is where you want to stand after pulling him into the last drain and neutralising his defence. Note this will be at around 75% of his health. This is where you want to stand when luring the Hydra on his blue phase right as he is about to change blue. Is where you want to run to when entering the room, luring hydra on the red drain.

Alchemical hydra how to#

The Strategy, How to Kill Hydra Effectively. Brimstone ring pieces, Hydra's eye, Hydra's fang, Hydra's heart







Alchemical hydra